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Hear from the Biggest Names in 3D Design and Simulation at NVIDIA GTC

Scene by Nikolay Usov Last month, NVIDIA Omniverse announced Enter the Retroverse: A Graphics Flashback, a contest that challenged artists to render a small scene depicting what inspired their passion for graphics and gaming. To design their scene, creators can use any 3D software app from Adobe, Autodesk, Blender, Epic Games, Reallusion, and more to …

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Syn Studio Concept Art Diploma Program – Early Application Review Deadline on October 27, 2021

Are you an aspiring concept artist looking to kickstart your career? Do you have decent fundamentals and wish to learn the most important tools and techniques required to create a top-notch portfolio without giving up an arm or a leg or waiting for 3 years? Syn Studio Concept Art School was ranked the number 1 …

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CGMA’s Winter 2022 Term is Open and More Accessible Than Ever

Credit: Axel Sauerwald ​​​​Registration is now open for CGMA’s Winter 2022 Term. Artists can now usher in a new year by growing their artistic skills under guidance of the best professionals in the entertainment design industry. This year, CGMA has some 2022 resolutions of its own. CGMA was built on the goal of making entertainment …

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Twinmotion Inspiration Week: Five Days of Real-Time Excellence

From urban planners to architects, an increasing number of AEC professionals are turning to game engine technology to showcase their design ideas. Twinmotion is a real-time tool powered by Epic Games’ Unreal Engine that’s fast becoming the go-to option for those looking to quickly create images, videos, and immersive experiences. Trading on the fact that …

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Concept Art: Interview with Bob Cheshire

Bob Cheshire is the passionate concept artist behind Hollywood blockbusters such as Star Wars: Rise of Skywalker, several Avengers movies, and the upcoming Jurassic World: Dominion.    Having started his career as an art teacher firmly grounded in traditional art, Bob remains a keen educator and knowledge sharer. Based in the UK, he taught art and design for several years before moving into freelance art working for companies …

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